

Cold War came out in 1984, so it was technically published during the end of the actual Cold War which officially ends in 1991. Complete these Intel Challenges to unlock Event rewards, including Weapon Charms, Calling Cards, a new Operator Skin, and more. The Cold War has gone hot, and the inferno is raging. Unlike real war, we gamers can keep far better track of the capabilities of ships we face.Cold war games. Just like in real war, it is up to the commanders to use limited information to form conclusions. That creates a fog of war which is necessary. Point 1: It is a good thing that it doesn't account for enemy upgrades and commander skills. But it should be available throughout the battle.

It doesn't need to show the exact consumables the enemy ship is carrying (because that would be unfair), but it would be nice if it can show all the consumables that ship has access to. It shows nothing about armaments or consumables. But I can't know it from the comparison tool because, thanks to the buffs from upgrades and commander skills, my concealment stats will almost always be better than that of the enemy. When I play DDs, a crucial piece of information I need is whether I can out-spot the red DD. This leads to heavily distorted comparisons. It takes into account upgrades and commander skills for the player's ship, but not for the enemy ships. Here are some problems with the current system: But in its current state, it is almost useless. The ship comparison tool before battles can potentially help a lot, especially for new players. I have been playing the game for four years, and I still cannot say for sure whether a certain premium Pan-Asian ship carries deep water torps, whether a premium US cruiser has access to radar, or whether a premium Italian ship can shoot SAP. WOWS is not a game one can easily master.
